three anchor types — pin, pivot, magnetic. fifty drafting rooms, hand-laid. you rest a beam, watch it find its stable line, then solve the room. there is no music, no clock, no score. it's a paper book of stable arrangements.
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every room gives you a small set of beams and one or two anchors. the puzzle is which type, where, and at what angle. the line either settles or it falls — there is no half-state.
a pin holds one end of a beam in place. the other end is free to fall. the question is always: where does the beam come to rest?
a pivot holds the centre of a beam. it can swing freely. arrange a few pivots together and you get a hinged figure that finds its own equilibrium.
a magnetic anchor pulls metal beams toward it without contact. the beam still has to find a stable orientation — but now the room is doing some of the work.
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a puzzle game whose entire pitch is what it doesn't do. there are no countdown timers, no points, no leaderboards, no music. it's the closest thing in the studio to a paper book.
we built the audio system, then took it out. no soundtrack. the only sound is the soft snap of a beam settling against an anchor — tiny, optional, mutable.
no countdown, no "complete in 30s for stars". rooms have one solution state and you find it whenever you find it. close the tab, come back next month.
no three-star rating, no leaderboard, no efficiency rank. the room either settles or it doesn't. binary. honest. nothing to optimize after the fact.
fifty rooms in v1, each laid by hand on a paper grid. paid expansions land later — same flat one-time price, no battle pass, no season.
progress kept in localStorage. no account, no cloud, no telemetry. forget about it for a year and find your unsolved rooms exactly where you left them.
free rooms are free, paid expansions are paid, and that's the whole revenue model. zero rewarded video, zero banners, zero "watch this for a hint".
each cell below is one drafting room. tutors are rust, regular rooms are slate, the four "long-line" rooms are bright blue. there is no order you have to play them in.
50 / 50 rooms hand-laid · zero auto-generated · zero filler
there is no music. there is no hurry.
there is the line, and the wall.
anchorage is in slow development. drop your email, we'll write the day it opens — once, no marketing, no follow-up.