eight games · one studio · all in browser

eight games.
one studio.
no battle pass.

browser games for people who quit modern free-to-play around the third forced video ad. three live, five in development. each one a different genre, a different palette, made by humans — not by an algorithm tuned for retention metrics.

void factory gridlock fe2o3.io mossplots syncstrike crestfall mergebench anchorage
void factory
tower defense
in dev · α coming
gridlock
line-clear
in dev · α coming
fe2o3.io
idle / clicker
in dev · α coming
mossplots
cozy idle
coming · q3
syncstrike
rhythm arcade
coming · q3
crestfall
narrative roguelike
pre-α
mergebench
merge puzzle
in dev · α coming
anchorage
physics calm
in dev · α coming
8
games
3
live now
5
in dev
150
VF levels
0
accounts required
0
ads · ever

eight worlds,
eight palettes, no overlap.

we don't make a series — we make eight different things. tower defense doesn't share art with line-clear puzzles. rhythm doesn't share music with roguelike. each cover is the world.

void factory cover
in dev · α comingtower defense

void factory

120 levels, a 30-level post-campaign chapter, 12 biome arcs, upgrades, bosses, and a 22-track OST. mobile build is the focus; browser version is being rebuilt and is not playable yet.

gridlock cover
in dev · α comingline-clear puzzle

gridlock

place pieces, clear lines, chase combos. one board, three shapes, no energy, no timer, no popup. browser playtest is offline while the core loop is reworked.

fe2o3 cover
in dev · α comingidle / clicker

fe2o3.io

click iron, let it rust. five oxidation tiers, patina bots, an upgrade tree. a meditation on decay. browser build is being rewritten.

crestfall cover
in dev · pre-αnarrative roguelike

crestfall

five kingdoms, one cursed crown, one hundred branching deaths. the crown remembers.

mossplots cover
coming · q3cozy idle

mossplots

a tiny moss garden you tend in real time. four seasons, no fail state, hand-tinted palette.

join waitlist landing OST · soon
syncstrike cover
coming · q3rhythm arcade

syncstrike

on-beat or out. 12 NYRA tracks, four lanes, audio-reactive visuals. female-led pop techno.

join waitlist landing tracks · in-game
mergebench icon
in dev · α comingmerge puzzle

mergebench

a merge puzzle on a clockmaker's bench — no energy, no FOMO, no gacha. one free theme + four paid theme packs ($4.99 each). dark walnut, brass, cream.

join waitlist landing OST · soon
anchorage icon
in dev · α comingphysics calm

anchorage

physics-based calm puzzle — three anchor types (pin, pivot, magnetic), settle each level into balance. 50 levels v1 + paid expansions. paper, ink, no music.

join waitlist landing no OST · by design

every world has its own score.

four full OSTs on spotify, four more in production. composed in-house by Egor Michurin alongside the games. browse the music room →

// void factory Void Factory OST on spotify ↗ // gridlock GridLock OST on spotify ↗ // fe2o3.io fe2o3 OST on spotify ↗ // crestfall Crestfall OST on spotify ↗
// mergebench workshop noir in production
// mossplots cozy four-season in production
// syncstrike in-game tracks · NYRA licensed, not OST
// anchorage no soundtrack silence by design

made on the open web,
shipped without a publisher.

no IPOs, no battle passes, no social-graph farming, no “rate us 5 stars” modal at the start of round two. we make a small number of games, each one tries something different, none of them ask for your friends list, none of them block the next level until you watch a video.

every game here is browser-first. none of them need an account before play. that’s the whole pitch.

8
games total
4
OSTs on spotify
150
VF campaign levels
0
accounts required