void factory
120 levels, a 30-level post-campaign chapter, 12 biome arcs, upgrades, bosses, and a 22-track OST. mobile build is the focus; browser version is being rebuilt and is not playable yet.
browser games for people who quit modern free-to-play around the third forced video ad. three live, five in development. each one a different genre, a different palette, made by humans — not by an algorithm tuned for retention metrics.
we don't make a series — we make eight different things. tower defense doesn't share art with line-clear puzzles. rhythm doesn't share music with roguelike. each cover is the world.
120 levels, a 30-level post-campaign chapter, 12 biome arcs, upgrades, bosses, and a 22-track OST. mobile build is the focus; browser version is being rebuilt and is not playable yet.
place pieces, clear lines, chase combos. one board, three shapes, no energy, no timer, no popup. browser playtest is offline while the core loop is reworked.
click iron, let it rust. five oxidation tiers, patina bots, an upgrade tree. a meditation on decay. browser build is being rewritten.
five kingdoms, one cursed crown, one hundred branching deaths. the crown remembers.
a tiny moss garden you tend in real time. four seasons, no fail state, hand-tinted palette.
on-beat or out. 12 NYRA tracks, four lanes, audio-reactive visuals. female-led pop techno.
a merge puzzle on a clockmaker's bench — no energy, no FOMO, no gacha. one free theme + four paid theme packs ($4.99 each). dark walnut, brass, cream.
physics-based calm puzzle — three anchor types (pin, pivot, magnetic), settle each level into balance. 50 levels v1 + paid expansions. paper, ink, no music.
four full OSTs on spotify, four more in production. composed in-house by Egor Michurin alongside the games. browse the music room →
no IPOs, no battle passes, no social-graph farming, no “rate us 5 stars” modal at the start of round two. we make a small number of games, each one tries something different, none of them ask for your friends list, none of them block the next level until you watch a video.
every game here is browser-first. none of them need an account before play. that’s the whole pitch.