crestfall.
narrative roguelike. five kingdoms, one cursed crown, a hundred branching deaths.
crestfall is an upcoming narrative roguelike where every run is the rise and inevitable fall of a single ruler over a single in-game year. five kingdoms, hundreds of decisions per run that compound into one of ~100 distinct ending scripts.
concept.
a narrative roguelike. each run is the rise and fall of one ruler over one in-game year. five kingdoms, hundreds of compounding decisions, ~100 distinct endings.
four pillars.
five kingdoms
each with its own court, economy, and three rival factions.
compounding decisions
every choice nudges the economy, the army, the church, and the assassins.
100 ending scripts
no two runs end the same way. some endings can only be hit by losing on purpose at the right moment.
hand-written prose
every card written by a human, voiced by a human in the localised builds.
seven portals + voiddo.com.
crestfall is shipped (or being shipped) to every major web-game portal — not exclusive to any of them. canonical play URL always lives on voiddo.com.
2027 Q1.
crestfall is in active development. dev log lives on the vøiddo blog.