2027 Q1 · in development

crestfall.

narrative roguelike. five kingdoms, one cursed crown, a hundred branching deaths.

crestfall is an upcoming narrative roguelike where every run is the rise and inevitable fall of a single ruler over a single in-game year. five kingdoms, hundreds of decisions per run that compound into one of ~100 distinct ending scripts.

2027 Q1
the simulation

concept.

a narrative roguelike. each run is the rise and fall of one ruler over one in-game year. five kingdoms, hundreds of compounding decisions, ~100 distinct endings.

what is in the game

four pillars.

crestfall v1

five kingdoms

each with its own court, economy, and three rival factions.

compounding decisions

every choice nudges the economy, the army, the church, and the assassins.

100 ending scripts

no two runs end the same way. some endings can only be hit by losing on purpose at the right moment.

hand-written prose

every card written by a human, voiced by a human in the localised builds.

where it lives

seven portals + voiddo.com.

crestfall is shipped (or being shipped) to every major web-game portal — not exclusive to any of them. canonical play URL always lives on voiddo.com.

CrazyGames
CrazyGames
submission scheduled
soon
Poki
Poki
submission scheduled
soon
GameDistribution
GameDistribution
submission scheduled
soon
GameJolt
GameJolt
submission scheduled
soon
GameMonetize
GameMonetize
submission scheduled
soon
Y8
Y8
submission scheduled
soon
itch.io
itch.io
submission scheduled
soon
target

2027 Q1.

crestfall is in active development. dev log lives on the vøiddo blog.

read dev log see what is playable now