a fast line-clear puzzle with personality. read the board, spend your three shapes carefully, and keep enough space for the next bad hand.
most browser puzzle games either rush you or numb you. this one gives you a board, three pieces, and enough room to make a brilliant mistake.
you always see the next three shapes. the tension is not surprise; it is whether you can read the board before it closes.
clear one line to survive. clear several in rhythm and the game starts paying you back with bigger score bursts and louder feedback.
solo is the clean read. daily gives everyone the same problem. pvp and tournaments turn a quiet puzzle into a score fight.
one board, every day, everyone. share a screenshot of your score; argue about it in the comments. this is the whole social layer.
the core browser mode is always there: no install wall, no fake download, no popup begging you to upgrade before the board even closes.
play from the vøiddo games portal in a browser tab. no store wrapper, no fake download step, no extra setup.
the game surface is built for readable pressure: dark enough for focus, sharp enough for phones, and clear enough that every empty cell matters.
desktop
mobilegridlock is built around readable pressure: the board is calm, the pieces are clear, and every empty cell becomes important after a few moves.
solo in dev · daily in dev · ranked modes account-backed when shipped
clear a line, then try not to close the board.
— design log, gridlock devnote #4gridlock is in active development. the browser build is being reworked; no public playtest is up right now. drop an email and we will write back when the first stable build is open for play.