a tiny diorama you tend in real time. plant moss, mist it, watch the colour shift through four seasons. nothing dies if you forget. nothing rushes you. nothing for sale.
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moss responds to a light real-time clock and your gentle inputs. mist when the leaves curl, reposition stones when colonies stall, accept that some patches just won't take.
tiny green threads emerge from the seeded patch. mist gently. don't move the stones; the thread reads stones as warmth.
edges thicken into colonies. shade variants appear depending on where you placed the wood frames in the spring frame-pass.
tiny pink and white sporophyte tips rise. these are the only flower-like elements. they last about 36 in-game hours and never come back the same.
colonies dry, edges brown. nothing dies — moss can wait years for water. you can leave the tab closed for a month and come back.
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the whole game is small. small plots, small interactions, small reasons to come back. there's no economy and no leaderboard.
moss spreads at the actual cadence moss spreads. one in-game season is roughly a real day. close the tab, the garden waits.
three tools. that's the whole inventory. how you arrange them in the first hour decides the colour palette of your garden for months.
forty mossland tints, hand-mixed. soft greens, browning tans, a little surprise pink. nothing saturates. nothing screams.
field recordings, soft pad, occasional bird. nine tracks across the four seasons. you'll hear them and remember the garden.
there is no losing condition. brown moss is just dry moss. mist it three days later and the colony comes back, slightly different.
one garden per device, kept in localStorage. no cloud sync, no account, no telemetry. forget about it for a year — it's still there.
every cell below is one mossland tint. ten per season. nothing saturates, nothing screams. how you arrange your stones in the first hour decides which ten you'll see most.
40 / 40 hand-tinted · zero algorithmic palettes · zero saturation
the only currency is attention.
spend less of it. spend it more often.
mossplots is in slow development. drop your email, we'll write you the day it opens — once, no marketing, no follow-up.