in development · NYRA scoring 12 tracks · 4 lanes · audio-reactive

on-beat.
or out.

a rhythm arcade scored entirely with NYRA — twelve original pop-techno tracks, female-led, written for the game from the click. visuals snap to every kick. miss a beat and the city goes dim.

syncstrike — neon headphones over a synthwave grid horizon
12
NYRA tracks
4
lanes
3
difficulties
endless mix
1
daily seed
22
languages

12 tracks.
one female-led pop techno set.

every level is a song. every song was written for the game. NYRA's set is the score, the lyric, and the beat-grid we map the chart to. no royalty-free filler, no stock loops.

01
first signal · NYRA
2:48
02
on-beat · NYRA
3:12
03
low orbit · NYRA
3:36
04
syncstrike · NYRA
3:04
05
city dim · NYRA
2:54
06
2 a.m. type · NYRA
3:20
07
held breath · NYRA
2:42
08
crescent · NYRA
3:48
09
paper city · NYRA
3:16
10
final lane · NYRA
4:02
11
no encore · NYRA
3:28
12
the strike · NYRA
4:36

six things that
make it not dance dance.

a rhythm game is a chart, a hit window, and a UI. these are the six decisions that decide whether you keep playing past the first track.

SYS.01 · audio

audio-reactive visuals

every visual element snaps to the live audio. kick lifts the horizon, snare flashes the lanes, vocal layer paints the city. it isn't a video — it's the song.

SYS.02 · chart

charts hand-cut to the song

no autogenerated note placement. each NYRA track is charted to its own bar lines, breakdowns, and lyric stresses. the chart hears what you hear.

SYS.03 · lanes

four lanes, three difficulties

easy is danceable, hard is sweat-inducing, expert is for people who finished osu! — the chart density triples, the hit window halves.

SYS.04 · daily

daily seed = one track

every day, one NYRA song with a fresh chart-shuffle. global leaderboard ranks accuracy. share your score; rage at the timezone.

SYS.05 · perf

latency under 60ms, calibrated

first run does a calibration pass on your audio output. browser audio adds 20-40ms; we measure it and offset the chart so the click is the click.

SYS.06 · price

free. no skin store. no IAP.

all 12 tracks unlocked from track 1. cosmetic palettes are earned through scoring. zero microtransactions, zero ads.

one bar.
sixteen steps. one chart.

every NYRA track gets charted to its own bars. magenta is kick, cyan is snare, violet is hat, yellow is vocal stress. miss a kick and the city goes dim. this is one bar of "first signal" — looped.

12 tracks · 192 bars · ~3,072 hand-cut steps · zero auto-charts

the game isn't a chart.
it's a contract with the kick drum.

— syncstrike devnote, NYRA collab #1

step on-beat.

syncstrike is in development with NYRA scoring the soundtrack live. drop your email — we'll send the link the day track 01 ships.