a rhythm arcade scored entirely with NYRA — twelve original pop-techno tracks, female-led, written for the game from the click. visuals snap to every kick. miss a beat and the city goes dim.
every level is a song. every song was written for the game. NYRA's set is the score, the lyric, and the beat-grid we map the chart to. no royalty-free filler, no stock loops.
a rhythm game is a chart, a hit window, and a UI. these are the six decisions that decide whether you keep playing past the first track.
every visual element snaps to the live audio. kick lifts the horizon, snare flashes the lanes, vocal layer paints the city. it isn't a video — it's the song.
no autogenerated note placement. each NYRA track is charted to its own bar lines, breakdowns, and lyric stresses. the chart hears what you hear.
easy is danceable, hard is sweat-inducing, expert is for people who finished osu! — the chart density triples, the hit window halves.
every day, one NYRA song with a fresh chart-shuffle. global leaderboard ranks accuracy. share your score; rage at the timezone.
first run does a calibration pass on your audio output. browser audio adds 20-40ms; we measure it and offset the chart so the click is the click.
all 12 tracks unlocked from track 1. cosmetic palettes are earned through scoring. zero microtransactions, zero ads.
every NYRA track gets charted to its own bars. magenta is kick, cyan is snare, violet is hat, yellow is vocal stress. miss a kick and the city goes dim. this is one bar of "first signal" — looped.
12 tracks · 192 bars · ~3,072 hand-cut steps · zero auto-charts
the game isn't a chart.
it's a contract with the kick drum.
syncstrike is in development with NYRA scoring the soundtrack live. drop your email — we'll send the link the day track 01 ships.