#syncstrike.
rhythm + tactics. shoot on the beat, miss the beat, miss the shot.
#syncstrike is a tactical rhythm shooter currently in development. you take a four-person squad clearing rooms full of enemies who only take damage when you shoot ON the beat. miss the beat by more than one frame and the bullet goes wide. break a 16-hit chain and the squad starts taking fire.
concept.
a tactical rhythm shooter where the music is the cooldown. shoot on the beat or your bullet goes wide. four squads, 30 tracks, weekly online events.
four pillars.
rhythm-locked combat
every weapon fires on a 16th-note grid. miss the window, miss the shot.
four playable squads
each with their own tempo, weapon set, and abilities. switch mid-round.
30-track soundtrack
original score across genres: lofi to industrial to trap. each track is also a level.
weekly online co-op
rotating maps, leaderboard scoring on combo-density not just damage.
seven portals + voiddo.com.
#syncstrike is shipped (or being shipped) to every major web-game portal — not exclusive to any of them. canonical play URL always lives on voiddo.com.
2026 Q3.
#syncstrike is in active development. dev log lives on the vøiddo blog.